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About
Star Trek: Bridge Commander is a 3D sci-fi action-adventure game with simulation, strategy, and vehicle combat elements. It was developed by Totally Games on the NetImmerse engine for Microsoft Windows, and published by Activision. The game is set aboard a starship which the player can control directly or by issuing commands to their crew, and can be played from two perspectives; a third-person external view of the ship, or a first-person view of the player on the ship’s bridge.

The game has a single-player story campaign mode, a “QuickBattle” mode (allowing for custom battle scenarios), and a multiplayer mode with both online and LAN connectivity.

Star Trek: Bridge Commander was physically released in North America on February 27 2002 and Europe on March 8 2002. As of September 8 2021, the game is available to purchase on GOG.com.

Bridge Commander Remastered

 * Quick description of VonFrank’s project here, and link to project’s own article.

Bridge Commander Remaster & Enhancement Project

 * Quick description of Elijah & Gizmo’s project here, and link to project’s own article.

Bridge Commander Disassembly & Redevelopment

 * BC Redevelopment -by Tethys

Mods and Additional Content
Brief overview of modding community history. We’ll have to work on a categorisation system for mods, to make the lists / articles tidier and easier to find. Can then link to the parent category types here.

Mod Development
Short description of process for creating mods for the game. Detail game’s python scripting system, .TGA textures, .NIF model format etc. As with mods section above, need to establish categories for articles; parent categories like “Sound Effects & Music”, “Scripts”, “Maps”, “Campaign & Missions”, “Models & Textures” etc should suffice? Can then link to each from here.